(1) 創造性(Team Creativity, 創造的思考)関連
Mayu Akaki, Nobuyuki Kobayashi, Seiko Shirasaka, Makoto Ioki (2019) A Method to Enhance Self-Acceptance and Acceptance of Others through Collaborative Team’s Role Recognition, 8th International Congress on Advanced Applied Informatics, Toyama, Japan (The Best Student Paper Award)
「チーム・クリエイティビティを高める自己受容促進手法の提案」慶應義塾大学大学院システムデザイン・マネジメント研究科修士論文 (2020)
Mayu Akaki, Nobuyuki Kobayashi, Seiko Shirasaka, Makoto Ioki (2020) The Effect of a Method to Enhance Self-Acceptance and Acceptance of Others through Collaborative Team’s Role Recognition, International Journal of Service and Knowledge Management, Vol. 4 No. 1, pp.76-95
Mayu Akaki, Makoto Ioki (2020) Creative Thinking Affecting Team Creativity and Team Performance: Analysis Result of the Survey to Graduate Students in a Team Collaboration Project, 9th International Congress on Advanced Applied Informatics (Best Paper Award)
Mayu Akaki, Nobuyuki Kobayashi, Makoto Ioki, Takashi Maeno (2020) A Method to Enhance Self-Acceptance Leading to Team Creativity: The Advice Sheet to Promote Teams to Utilize Strengths of Creative Thinking, Continuous Innovation Network Conference 2020
赤木真由、前野隆司 (2020) 「個人とチームの創造性に影響を与える個人の特徴の関係性についての仮説」第42回日本創造学会研究大会
赤木真由、五百木誠、前野隆司 (2021) 「デザインプロジェクト受講者を対象にした発散的思考と収束的思考に関する分析」第43回日本創造学会研究大会
Mayu Akaki, Makoto Ioki (2022) Combination of Creative Thinking to Enhance Team Creativity and Team Performance: Analysis Result of the Survey to Graduate Students in the Project-Based Learning Class, International Journal of Service and Knowledge Management, Vol. 6, No. 1, pp.1-13
(2) プロトタイピング関連
Mayu Akaki, Nobuyuki Kobayashi, Keita Mitomi, Seiko Shirasaka (2019) The Evaluation of 24-prototyping of "Your Pleasure" using Context Diagram and Use Case Description, 41st Annual Conference of Japan Creativity Society, Ishikawa, Japan (The Best Presentation Award)
Keita Mitomi, Nobuyuki Kobayashi, Mayu Akaki, Kenichi Takano (2019) Effects of Prototyping on the Solution Development Process: Through the actual application to 24 prototyping of "Your Pleasure"”, 41st Annual Conference of Japan Creativity Society, Ishikawa, Japan
三冨敬太、小林延至、赤木真由、高野研一 (2021)「プロトタイピングが開発プロセスに与える効果 24回のプロトタイピングを実施した製品「Your Pleasure」の開発を事例として」日本創造学会論文誌、24巻、pp.59-78
Keita Mitomi, Mayu Akaki, Nobuyuki Kobayashi (2021) Prototyping in each Development Process to Improve Company and Team Performance, International Association of Societies of Design Research 2021 Keita Mitomi, Mayu Akaki, Nobuyuki Kobayashi, Kenichi Takano (2021) Prototyping Classification for Novice Designers Participating in Design Project, Journal of the Science of Design, Vol.5, Issue 2, pp.91-100
(3) その他(共創活動関連)
松本 卓也, 赤木 真由, 森田 椋也, 田口 太郎, 山中 英生 (2020)「地域の共創活動に参画する地域外クリエイターの動機に関する研究, --- 「こまつしまリビングラボ」を事例として ---」ヒューマンインタフェース学会研究報告集 22:2020, pp.89-96